An exploration of non-photorealistic rendering techniques in Blender, combining character and environment design.
Character Design: Modeled and textured a stylized Kappa, focusing on sharp silhouettes and expressive features.
NPR Workflow: Developed custom cel-shaders for the water and foliage to maintain a consistent hand-painted look.
Atmosphere: Focused on mood-driven lighting to create a sense of depth within the swamp environment.